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Epochrypha is in development. Rules and wording change often, and some pages are still outlines.

Attributes

Your sheet carries twelve scores, all on the same 0–100 scale, all rolled under the same way. They fall into two groups, and the only difference between them is whether you can spend them.

An Attribute is what you can do. It rises from use and falls only from injury — nothing in play spends it.

Attribute What it does
Aura Presence and potency. Your conduit to whatever your Epoch’s power is, and the third attack mode
Melee Attacking in reach
Ranged Attacking at distance
Dexterity Dodging — your universal defense. Also feeds initiative
Strength The damage your Melee and Ranged attacks carry
Vitality Soaking damage, alongside your armor
Charisma Persuading, charming, reading a room
Intelligence Reasoning and recall. What you know, and what you can work out
Perception Noticing. Also feeds initiative
Will Control and resolve. What holds the line against whatever your power asks of you

Three attacks, none derived from another. Melee, Ranged and Aura are parallel. Every character is best at one of them and free to leave the other two alone, so a character who never fights in reach loses nothing by having a low Melee.

A Resource is what you can spend. Everything else about it is identical to an Attribute — same scale, same roll, same reading of magnitude and valence.

Resource What it does
Favor Standing rather than coin. What you can call on, and what reaching past your station costs you
Luck Fortune held in reserve. Spend it to bend a result your way

See Resources for how spending works.

All twelve names are part of the core rules and mean the same thing in every Epoch. What your Epoch supplies is what three of them point at — what Aura reaches, what Will holds back, and what Favor is measuring. In Zsenai those are a bound spirit, the spirit’s will against yours, and social standing.

So a rule written about Favor is a rule, everywhere. You never have to translate.

A M R D S V C I P W for the Attributes, F and L for the Resources. Twelve distinct initials, and that’s deliberate. Toll takes a thirteenth, T.

It means every score has a free single-character shorthand, which is what lets a formula be written as 1d10 + P tens + D tens rather than spelled out, and what keeps the character sheet and the reference tables compact.

⟨Thirteen of twenty-six letters are spoken for. Anything added later has to find a free initial, which is a reason to keep the array as small as its jobs allow.⟩