Attributes
Your sheet carries twelve scores, all on the same 0–100 scale, all rolled under the same way. They fall into two groups, and the only difference between them is whether you can spend them.
The ten Attributes
Section titled “The ten Attributes”An Attribute is what you can do. It rises from use and falls only from injury — nothing in play spends it.
| Attribute | What it does |
|---|---|
| Aura | Presence and potency. Your conduit to whatever your Epoch’s power is, and the third attack mode |
| Melee | Attacking in reach |
| Ranged | Attacking at distance |
| Dexterity | Dodging — your universal defense. Also feeds initiative |
| Strength | The damage your Melee and Ranged attacks carry |
| Vitality | Soaking damage, alongside your armor |
| Charisma | Persuading, charming, reading a room |
| Intelligence | Reasoning and recall. What you know, and what you can work out |
| Perception | Noticing. Also feeds initiative |
| Will | Control and resolve. What holds the line against whatever your power asks of you |
Three attacks, none derived from another. Melee, Ranged and Aura are parallel. Every character is best at one of them and free to leave the other two alone, so a character who never fights in reach loses nothing by having a low Melee.
The two Resources
Section titled “The two Resources”A Resource is what you can spend. Everything else about it is identical to an Attribute — same scale, same roll, same reading of magnitude and valence.
| Resource | What it does |
|---|---|
| Favor | Standing rather than coin. What you can call on, and what reaching past your station costs you |
| Luck | Fortune held in reserve. Spend it to bend a result your way |
See Resources for how spending works.
Your Epoch doesn’t rename any of these
Section titled “Your Epoch doesn’t rename any of these”All twelve names are part of the core rules and mean the same thing in every Epoch. What your Epoch supplies is what three of them point at — what Aura reaches, what Will holds back, and what Favor is measuring. In Zsenai those are a bound spirit, the spirit’s will against yours, and social standing.
So a rule written about Favor is a rule, everywhere. You never have to translate.
No two scores share a first letter
Section titled “No two scores share a first letter”A M R D S V C I P W for the Attributes, F and L for the Resources. Twelve distinct initials, and that’s deliberate. Toll takes a thirteenth, T.
It means every score has a free single-character shorthand, which is what lets a formula be written as 1d10 + P tens + D tens rather than spelled out, and what keeps the character sheet and the reference tables compact.
⟨Thirteen of twenty-six letters are spoken for. Anything added later has to find a free initial, which is a reason to keep the array as small as its jobs allow.⟩